![]() ![]() The highly versatile engineer can place sandbags, pillboxes, barbed wire, and mines, as well as repair the mechs. Instead, most of the strategic elements in holding positions come from fortifications. Both the Barracks and Workshop can be upgraded, but there’s no complex building chains or tech trees. The result is dynamic, involved skirmishes with ever-shifting fronts.īase building itself consists of just three structures: a Headquarters, a Barracks for infantry, and a Workshop for mechs. Deathballing – amassing a huge blob of powerful units to sweep the map – is too slow to be viable. The game rewards regular, well-timed raids over biding your time. ![]() It also means that staying put to defend a base and build up forces won’t work here. Each iron and oil refinery held means you can produce a steadier supply of reinforcements. While the core of Iron Harvest is a dynamic and often exciting RTS that pays tribute to Company of Heroes and Dawn of War, mechanical intricacies can often seem like an afterthought alongside the glorious smoke and mirrors of its outer casing.Ī standard skirmish or multiplayer match in Iron Harvest is always going to be a desperate, constant scrap over resources and victory points until one side gets the upper hand, giving them the edge they need to overwhelm their opponent. ![]() Just like the mechs that populate its Dieselpunk alt-history battlegrounds, Iron Harvest is a creaky, imperfect contraption, but one that’s clearly been bolted together with love and undeniable charm. Also, like its outlandish and inventive mechs, it’s welded together with an eye for form over function. ![]()
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