![]() ![]() ![]() Older cars like the Renault Alpine provide good training vehicles for less experienced players. The soberness of the in-game menus, which highlight the rally, hillclimb, and rallycross categories available for play, point to the challenge in store, and tempting as it might be to jump into a Peugeot 405 T16 and recreate Ari Vatanen’s famed 1988 Pikes Peak ascent (the Custom Events mode makes all content available from the outset), remember this: you are not Ari Vatanen. It is a similar confidence, underpinned by the desire to improve through considerable practice, that you’ll need to get the best out of Dirt. Rally veers into high-end simulation territory with the grace and exquisite assurance of a young Juha Kankkunen. None of the game’s ancestors – or indeed contemporaries – can get close to its handling model. That determination to deliver the most convincing example of digital rallying sees Dirt Rally cut a totally fresh set of tyre tracks across the technological gravel. First appearing as an early-access title on Steam 12 months ago, the game has subsequently evolved alongside input from players (the force feedback system has been fundamentally revamped, for instance) yet the development team’s brief to prioritise the driving experience above all hasn’t altered. This latest generation represents a complete rebuild for the bloodline. The latest Codemasters racer can be traced back through a lineage that begins with 1998’s acclaimed Colin McRae Rally, and which diverted less successfully into the not-so-serious Dirt series. ![]()
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